@class NSMutableArray; @interface BWFunnelNode : BWNode { BOOL _holdMessagesUntilAllInputsAreLive; NSMutableArray *_queuedMessages; NSMutableArray *_inputsForQueuedMessages; struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } _stateLock; BOOL _running; } + (void)initialize; - (void)handleNodeError:(id)a0 forInput:(id)a1; - (void)handleDroppedSample:(id)a0 forInput:(id)a1; - (void)didSelectFormat:(id)a0 forInput:(id)a1 forAttachedMediaKey:(id)a2; - (void)handleStillImageReferenceFrameBracketedCaptureSequenceNumber:(int)a0 forInput:(id)a1; - (void)prepareForCurrentConfigurationToBecomeLive; - (void)renderSampleBuffer:(struct opaqueCMSampleBuffer { } *)a0 forInput:(id)a1; - (void)dealloc; - (void)configurationWithID:(long long)a0 updatedFormat:(id)a1 didBecomeLiveForInput:(id)a2; - (void)didReachEndOfDataForInput:(id)a0; - (id)initWithNumberOfInputs:(int)a0 mediaType:(unsigned int)a1 holdMessages:(BOOL)a2; - (id)initWithNumberOfInputs:(int)a0 mediaType:(unsigned int)a1; - (void)_handleMessage:(id)a0 fromInput:(id)a1; @end