@class NSMutableDictionary, NSObject; @protocol OS_dispatch_object; @interface SSCoreHapticsInfo : NSObject { NSMutableDictionary *_SSIDToPlayerMap; struct queue { struct object { NSObject<OS_dispatch_object> *fObj; } fObj; } _SSIDMapQueue; } + (id)instance; - (id)init; - (id).cxx_construct; - (void).cxx_destruct; - (void)unregisterSSID:(unsigned long long)a0; - (void)disposeSSID:(unsigned long long)a0; - (unsigned long long)generateNewSSIDForPlayer:(id)a0; - (id)getPlayerForSSID:(unsigned long long)a0; - (void)registerSSID:(unsigned long long)a0 withPlayer:(id)a1; @end