@interface ADLayoutUtils : NSObject + (BOOL)isLandscape:(unsigned long long)a0; + (unsigned long long)layoutForSize:(struct CGSize { double x0; double x1; })a0; + (id)layoutAsString:(unsigned long long)a0; + (BOOL)isLandscapeSize:(struct CGSize { double x0; double x1; })a0; + (unsigned long long)transposeLayout:(unsigned long long)a0; + (BOOL)aspectRatio:(float)a0 matchesAspectRatio:(float)a1; + (float)aspectRatioForKnownLayout:(unsigned long long)a0; @end