@interface ANProcessAudio : NSObject + (BOOL)process:(id)a0 to:(id)a1 withOptions:(unsigned long long)a2 error:(id *)a3; + (id)_lookupTunings:(unsigned long long)a0; + (id)_ANAudioEffectToName:(unsigned long long)a0; + (BOOL)_configureEngine:(id)a0 player:(id)a1 effect:(id)a2 sourceFile:(id)a3 error:(id *)a4; + (struct AudioComponentDescription { unsigned int x0; unsigned int x1; unsigned int x2; unsigned int x3; unsigned int x4; })_lookupComponent:(unsigned long long)a0; + (BOOL)_renderAudioTo:(id)a0 length:(long long)a1 engine:(id)a2 error:(id *)a3; @end