@interface AAUIBadge : ARUIAnimatableObject @property (nonatomic) struct CGPoint { double x; double y; } position; @property (nonatomic) double rotationX; @property (nonatomic) double rotationY; @property (readonly, nonatomic) BOOL locksRotationY; @property (nonatomic) double maxRotationY; - (id)init; - (id)_newAnimatablePropertyForType:(unsigned long long)a0; - (void)addAnimation:(id)a0 forBadgePropertyType:(unsigned long long)a1; - (void)removeAllAnimationsForBadgePropertyType:(unsigned long long)a0; @end