@class NSObject; @protocol OS_dispatch_queue; @interface AAUIAchievementResourceProvider : NSObject { NSObject<OS_dispatch_queue> *_queue; } - (id)init; - (void).cxx_destruct; - (id)glyphTexturePathForAchievement:(id)a0; - (id)_assetBundleForAchievement:(id)a0; - (id)_badgeModelFilenames:(id)a0; - (id)_cachedModelsPath; - (id)_compressedBadgeModelPathsForAchievement:(id)a0; - (id)_modelDirectoryForCompressedModelPaths:(id)a0 andAchievement:(id)a1; - (id)_modelFilePathsForCompressedModelPaths:(id)a0 andAchievement:(id)a1; - (BOOL)_queue_decompressZipFileAtPath:(id)a0 toDirectory:(id)a1; - (id)backSideIconImageForAchievement:(id)a0; - (id)badgeConfigurationForAchievement:(id)a0; - (id)badgeModelPathsForAchievement:(id)a0; - (id)enamelColorForAchievement:(id)a0; - (struct CGPoint { double x0; double x1; })glyphPositionOffsetScaleForAchievement:(id)a0; - (double)glyphTextureScaleForAchievement:(id)a0; - (id)metalColorForAchievement:(id)a0; - (id)stickerURLsForAchievement:(id)a0; - (id)stickersBundlePathForAchievement:(id)a0; - (id)texturePathsForAchievement:(id)a0; @end