@class NSSet, NSShadow, NSString, TSUColor; @interface TSDShadow : NSObject <TSSPropertyValueArchiving, TSDMixing, TSSPreset, TSSPresetSource, NSCopying, NSMutableCopying> @property (class, readonly, nonatomic) NSSet *presetKinds; @property (readonly, nonatomic) NSShadow *NSShadow; @property (readonly, nonatomic) double angle; @property (readonly, nonatomic) double offset; @property (readonly, nonatomic) struct CGPoint { double x0; double x1; } offsetDelta; @property (readonly, nonatomic) double radius; @property (readonly, nonatomic) double opacity; @property (readonly, copy, nonatomic) TSUColor *color; @property (readonly, nonatomic, getter=isEnabled) BOOL enabled; @property (readonly, nonatomic) unsigned long long shadowType; @property (readonly, nonatomic) BOOL isContactShadow; @property (readonly, nonatomic) BOOL isDropShadow; @property (readonly, nonatomic) BOOL isCurvedShadow; @property (readonly, nonatomic) NSString *typeDescription; @property (readonly, nonatomic) BOOL showForEditingText; @property (readonly, nonatomic) NSString *presetKind; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (id)shadowWithAngle:(double)a0 offset:(double)a1 radius:(double)a2 opacity:(double)a3 color:(id)a4 enabled:(BOOL)a5; + (BOOL)automaticallyNotifiesObserversOfTSUColor; + (void)bootstrapPresetsOfKind:(id)a0 inTheme:(id)a1 alternate:(unsigned long long)a2; + (BOOL)canMixWithNilObjects; + (id)contactShadowWithAngle:(double)a0 offset:(double)a1 radius:(double)a2 height:(double)a3 opacity:(double)a4 color:(id)a5 enabled:(BOOL)a6; + (id)curvedShadowWithOffset:(double)a0 angle:(double)a1 radius:(double)a2 curve:(double)a3 opacity:(double)a4 color:(id)a5 enabled:(BOOL)a6; + (id)defaultDisabledShadow; + (id)defaultShadow; + (id)keyPathsForValuesAffectingTSUColor; + (id)mixableObjectClasses; + (id)p_defaultShadowEnabled:(BOOL)a0; + (id)shadowWithNSShadow:(id)a0; + (id)instanceWithArchive:(const void *)a0 unarchiver:(id)a1; + (id)defaultShadowPresets; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)mutableCopyWithZone:(struct _NSZone { } *)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)applyToContext:(struct CGContext { } *)a0 viewScale:(double)a1; - (void)applyToContext:(struct CGContext { } *)a0 viewScale:(double)a1 flipped:(BOOL)a2; - (void)applyToContext:(struct CGContext { } *)a0 viewScale:(double)a1 flipped:(BOOL)a2 extraOffset:(struct CGSize { double x0; double x1; })a3; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })boundsForRep:(id)a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })boundsInNaturalSpaceForRep:(id)a0; - (double)clampOffset:(double)a0; - (double)clampOpacity:(double)a0; - (double)clampRadius:(double)a0; - (id)initWithArchive:(const void *)a0 unarchiver:(id)a1; - (id)mixedBaseObjectWithObject:(id)a0; - (id)mixedObjectWithFraction:(double)a0 ofObject:(id)a1; - (id)newShadowClampedForSwatches; - (struct CGImage { } *)newShadowImageForRep:(id)a0 withSize:(struct CGSize { double x0; double x1; })a1 drawSelector:(SEL)a2 unflipped:(BOOL)a3; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })shadowBoundsForRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })shadowBoundsForRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 additionalAngle:(double)a1; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })shadowBoundsForRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 additionalTransform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1; - (id)shadowByTransformingByTransform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a0; - (long long)mixingTypeWithObject:(id)a0 context:(id)a1; - (void)saveToArchive:(void *)a0 archiver:(id)a1; - (struct CGImage { } *)i_newEmptyImage; - (id)i_initWithOpacity:(double)a0 color:(id)a1 angle:(double)a2 offset:(double)a3 radius:(double)a4 enabled:(BOOL)a5; - (void)i_setAngle:(double)a0; - (void)i_setColor:(id)a0; - (void)i_setEnabled:(BOOL)a0; - (void)i_setOffset:(double)a0; - (void)i_setOpacity:(double)a0; - (void)i_setRadius:(double)a0; - (id)shadowWithClampedValues; @end