@class NSArray, TSCH3DPyramidBlurFBOResource; @interface TSCH3DPyramidBlurShadowsRenderer : NSObject <TSCH3DShadowsRenderer> { NSArray *_pyramidResources; TSCH3DPyramidBlurFBOResource *_finalShadowResource; struct tvec2<int> { union { int x; int r; int s; } ; union { int y; int g; int t; } ; } _initialSize; int _requestedSize; float _targetRadiusFactor; } - (void)invalidate; - (id).cxx_construct; - (void).cxx_destruct; - (float)blurSlackForQuality:(float)a0; - (id)initWithSize:(int)a0 targetRadiusFactor:(float)a1; - (id)p_allResources; - (void)p_setupResourcesForSize:(struct tvec2<int> { union { int x0; int x1; int x2; } x0; union { int x0; int x1; int x2; } x1; })a0; - (void)protectShadowForQuality:(float)a0 pipeline:(id)a1 renderBlock:(id /* block */)a2; - (id)shadowsFBOForContext:(id)a0; - (void)unprotectShadowInSession:(id)a0; @end