@interface TSCH3DPieBevelEdgeNormalDirectionMapper : TSCH3DNormalDirectionMapper { long long _topMeshOffset; long long _angleSteps; long long _radiusSteps; long long _angleLimit; long long _radiusLimit; } - (id)initWithTopMeshOffset:(long long)a0 angleSteps:(long long)a1 radiusSteps:(long long)a2 angleLimit:(long long)a3 radiusLimit:(long long)a4; - (void)mapFromVertexArray:(const void *)a0 normalArray:(const void *)a1 normalMatrix:(void *)a2 numVertices:(long long)a3 destination:(void *)a4; @end