@interface TSCH3DFramebufferGaussianBlurPipeline : TSCH3DFramebufferCopyPipeline @property (nonatomic) struct tvec2<float> { union { float x; float r; float s; } ; union { float y; float g; float t; } ; } tapUnit; + (id)effectsArray; - (id).cxx_construct; - (id)initWithProcessor:(id)a0 session:(id)a1; - (void)updateShaderEffectsStates; @end