@interface TSCH3DExtrusionDoubleBevelGenerator : NSObject { struct vector<glm::detail::tvec3<float>, std::allocator<glm::detail::tvec3<float>>> { void *__begin_; void *__end_; struct __compressed_pair<glm::detail::tvec3<float> *, std::allocator<glm::detail::tvec3<float>>> { void *__value_; } __end_cap_; } _inputSpinePoints; struct vector<glm::detail::tvec3<float>, std::allocator<glm::detail::tvec3<float>>> { void *__begin_; void *__end_; struct __compressed_pair<glm::detail::tvec3<float> *, std::allocator<glm::detail::tvec3<float>>> { void *__value_; } __end_cap_; } _spinePoints; struct vector<glm::detail::tvec2<float>, std::allocator<glm::detail::tvec2<float>>> { void *__begin_; void *__end_; struct __compressed_pair<glm::detail::tvec2<float> *, std::allocator<glm::detail::tvec2<float>>> { void *__value_; } __end_cap_; } _scaleValues; } @property (nonatomic) float bevelHeight; @property (nonatomic) long long bevelSlices; @property (nonatomic) BOOL enableBevelEdges; @property (readonly, nonatomic) long long bottomNonBevelStartIndex; @property (readonly, nonatomic) long long bottomBevelStartIndex; + (id)generator; + (id)namedBevelInterpolationShaderFunction; - (id)init; - (void)generate; - (id).cxx_construct; - (void).cxx_destruct; - (struct tvec3<float> { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; })bottomDirection; - (void)adjustTopScales; - (void)adjustBottomOffset; - (void)adjustBottomScales; - (long long)bottomSlices; - (void)createSpinePointArray; - (void)generateBottom; - (void)generateTop; - (void *)inputSpinePoints; - (void)resetAllScales; - (float)scaleUValueAtIndex:(long long)a0; - (void *)scaleValues; - (void *)spinePoints; - (float)spineUValueAtIndex:(long long)a0; - (long long)topBevelStartIndex; - (long long)topSlices; @end