@class WFFloatingLayer, WFGradient; @interface WFFloatingView : UIView @property (readonly, nonatomic) WFFloatingLayer *layer; @property (copy, nonatomic) WFGradient *gradient; @property (nonatomic, getter=isPressed) BOOL pressed; + (Class)layerClass; - (void)traitCollectionDidChange:(id)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (id)initWithConfiguration:(id)a0; - (void)setPressed:(BOOL)a0 animated:(BOOL)a1; - (void)applyConfiguration:(id)a0; - (id)initWithConfiguration:(id)a0 frame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1; @end