@interface ShotflowNetworkANODv3 : ShotflowNetworkANODBase + (id)modelName; + (BOOL)hasPose; + (float)inputScale; + (struct tuple<float, float, float> { struct __tuple_impl<std::__tuple_indices<0, 1, 2>, float, float, float> { float x0; float x1; float x2; } x0; })inputBiasRGB; + (const void *)importantClasses; + (BOOL)inputBGR; + (unsigned long long)mumberPosClasses; + (id)inputLayerName; - (id)initWithModelPath:(id)a0 espressoEngineID:(int)a1 espressoDeviceID:(int)a2 espressoStorageType:(int)a3 threshold:(float)a4; - (id)processVImage:(struct vImage_Buffer { void *x0; unsigned long long x1; unsigned long long x2; unsigned long long x3; })a0 inputIsBGR:(BOOL)a1; - (int)setInputShape:(unsigned long long)a0 height:(unsigned long long)a1; - (void)initializeBuffers; @end