@class VSOptional, NSMutableDictionary, NSString, NSOperationQueue, NSMutableArray; @protocol VSStateMachineDelegate; @interface VSStateMachine : NSObject { int _mode; } @property (retain, nonatomic) NSOperationQueue *transitionQueue; @property (retain, nonatomic) VSOptional *currentState; @property (retain, nonatomic) NSMutableArray *enqueuedTransitions; @property (retain, nonatomic) NSMutableDictionary *transitionTable; @property (retain, nonatomic) NSMutableDictionary *ignoredEventsByState; @property (copy, nonatomic) NSString *name; @property (weak, nonatomic) id<VSStateMachineDelegate> delegate; @property (nonatomic) BOOL ignoresUnassignedEvents; - (BOOL)enqueueEvent:(id)a0; - (id)init; - (id)description; - (void).cxx_destruct; - (void)_enteringState:(id)a0; - (void)_exitingState:(id)a0; - (void)_handleEnqueuedTransitions; - (void)_setDestinationState:(id)a0 forEvent:(id)a1 inState:(id)a2 ignoringEvent:(BOOL)a3; - (void)activateWithState:(id)a0; - (void)ignoreEvent:(id)a0 inState:(id)a1; - (void)setDestinationState:(id)a0 forEvent:(id)a1 inState:(id)a2; @end