@class _UIFocusScrollManager, NSString, UIWindowScene; @interface _UIScreenFocusSystemManager : NSObject <_UIFocusSystemDelegate, _UIFocusMovementPerformerDelegate> { BOOL _hasCarPlayFocusMovementBSActionsHandler; } @property (nonatomic, getter=_uiktest_allowsForwardingFocusMovementActions, setter=_uiktest_setAllowsForwardingFocusMovementActions:) BOOL allowsForwardingFocusMovementActions; @property (readonly, weak, nonatomic) UIWindowScene *windowScene; @property (readonly, nonatomic) _UIFocusScrollManager *scrollManager; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void).cxx_destruct; - (id)_focusItemContainerForFocusSystem:(id)a0; - (id)_focusMapContainerForFocusSystem:(id)a0; - (void)_focusSystem:(id)a0 didFinishUpdatingFocusInContext:(id)a1; - (BOOL)_focusSystem:(id)a0 performFocusMovementWithInfo:(id)a1; - (BOOL)_focusSystem:(id)a0 shouldRestoreFocusInContext:(id)a1; - (BOOL)_handleFailedFocusMovementRequest:(id)a0 withPerformer:(id)a1; - (id)_preferredFocusEnvironmentsForFocusSystem:(id)a0; - (BOOL)_shouldForwardFocusMovementRequest:(id)a0; - (BOOL)_shouldWaitForFocusMovementActionToEnableFocusSystem:(id)a0; - (id)initWithScene:(id)a0 scrollManager:(id)a1; @end