@class UIScene, NSString, _UIDebugIdentifierWindow; @interface _UIDebugIdentifierLabelSceneComponent : NSObject <_UISceneComponentProviding> { _UIDebugIdentifierWindow *_debugWindow; } @property (weak, nonatomic, getter=_scene, setter=_setScene:) UIScene *_scene; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (BOOL)isEnabled; - (void)_scene:(id)a0 willTransitionToActivationState:(long long)a1 withReasonsMask:(unsigned long long)a2; - (id)initWithScene:(id)a0; - (void).cxx_destruct; @end