@class UITouch, UIDelayedAction; @interface UIDragRecognizer : UIGestureRecognizer { UIDelayedAction *_tooSlow; } @property (nonatomic) struct CGPoint { double x; double y; } startPosition; @property (nonatomic) double startAngle; @property (retain, nonatomic) UITouch *touch; @property (retain, nonatomic) UIDelayedAction *ignoreTouch; @property (nonatomic) BOOL restrictsToAngle; @property (nonatomic) double angle; @property (nonatomic) double maximumDeviation; @property (nonatomic) double minimumDistance; @property (nonatomic) double quietPeriod; @property (nonatomic) BOOL canBeginDrag; + (BOOL)_shouldDefaultToTouches; - (void)touchesCancelled:(id)a0 withEvent:(id)a1; - (void)dealloc; - (void)clearTimer; - (void)_resetGestureRecognizer; - (id)initWithTarget:(id)a0 action:(SEL)a1; - (void)touchesBegan:(id)a0 withEvent:(id)a1; - (void)tooSlow:(id)a0; - (void).cxx_destruct; - (void)touchesEnded:(id)a0 withEvent:(id)a1; - (void)touchesMoved:(id)a0 withEvent:(id)a1; - (void)clearIgnoreTouch; @end