@class NSString; @protocol BLSBacklightSceneEnvironment_Private; @interface BLSBacklightSceneEnvironmentUpdater : NSObject <BLSBacklightSceneEnvironmentUpdating> { id<BLSBacklightSceneEnvironment_Private> _environment; } @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)performDesiredFidelityRequest:(id)a0; - (id)initWithEnvironment:(id)a0; - (void)performFrameSpecifiersRequest:(id)a0; - (void).cxx_destruct; - (void)updatedEnvironmentWithDelta:(struct { unsigned char x0 : 1; unsigned char x1 : 1; unsigned char x2 : 1; unsigned char x3 : 1; unsigned char x4 : 1; unsigned char x5 : 1; })a0 backlightSceneUpdate:(id)a1; @end