@class NSArray; @interface SKSequence : SKAction { void *_mycaction; NSArray *_actions; unsigned long long _animIndex; } + (BOOL)supportsSecureCoding; + (id)sequenceWithActions:(id)a0; - (id)init; - (void)encodeWithCoder:(id)a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)subactions; - (id)reversedAction; @end