@class UIColor; @interface SKLightNode : SKNode { void *_skcLightNode; } @property (nonatomic, getter=isEnabled) BOOL enabled; @property (retain, nonatomic) UIColor *lightColor; @property (retain, nonatomic) UIColor *ambientColor; @property (retain, nonatomic) UIColor *shadowColor; @property (nonatomic) double falloff; @property (nonatomic) unsigned int categoryBitMask; + (BOOL)supportsSecureCoding; + (id)debugHierarchyPropertyDescriptions; + (id)debugHierarchyValueForPropertyWithName:(id)a0 onObject:(id)a1 outOptions:(id *)a2 outError:(id *)a3; - (void)commonInit; - (id)init; - (void)encodeWithCoder:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (BOOL)isEqualToNode:(id)a0; - (void)_didMakeBackingNode; - (void *)_makeBackingNode; - (unsigned int)lightCategoryBitMask; - (double)lightDecay; - (void)setLightCategoryBitMask:(unsigned int)a0; - (void)setLightDecay:(double)a0; @end