@class SCNScene, SCNNode; @interface SK3DNode : SKNode { void *_skc3DNode; } @property struct CGSize { double x0; double x1; } viewportSize; @property (retain, nonatomic) SCNScene *scnScene; @property (nonatomic) double sceneTime; @property (getter=isPlaying) BOOL playing; @property (nonatomic) BOOL loops; @property (retain, nonatomic) SCNNode *pointOfView; @property (nonatomic) BOOL autoenablesDefaultLighting; + (BOOL)supportsSecureCoding; + (id)nodeWithViewportSize:(struct CGSize { double x0; double x1; })a0; - (void)commonInit; - (id)init; - (void /* unknown type, empty encoding */)unprojectPoint:(SEL)a0; - (void)encodeWithCoder:(id)a0; - (id)hitTest:(struct CGPoint { double x0; double x1; })a0 options:(id)a1; - (void /* unknown type, empty encoding */)projectPoint:(SEL)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)_renderForTime:(double)a0; - (void)_didMakeBackingNode; - (void *)_makeBackingNode; - (void)_scnSceneDidUpdate:(id)a0; - (id)initWithViewportSize:(struct CGSize { double x0; double x1; })a0; @end