@class UIColor, NSString, UIImage, UIView; @protocol SUICFlamesViewDelegate, SUICFlamesViewProviding; @interface SUICFlamesView : UIView <SUICFlamesViewProvidingDelegate> { UIView<SUICFlamesViewProviding> *_flamesView; } @property (readonly, nonatomic) BOOL isRenderingEnabled; @property (weak, nonatomic) id<SUICFlamesViewDelegate> flamesDelegate; @property (nonatomic) long long mode; @property (nonatomic) long long state; @property (nonatomic) BOOL showAura; @property (nonatomic) BOOL freezesAura; @property (nonatomic) BOOL reduceFrameRate; @property (nonatomic) BOOL reduceThinkingFramerate; @property (nonatomic) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } activeFrame; @property (retain, nonatomic) UIImage *overlayImage; @property (retain, nonatomic) UIColor *dictationColor; @property (nonatomic) BOOL renderInBackground; @property (nonatomic) BOOL paused; @property (nonatomic) double horizontalScaleFactor; @property (nonatomic) BOOL accelerateTransitions; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (BOOL)_isMetalAvailable; - (void)resetAndReinitialize:(BOOL)a0; - (void)fadeOutCurrentAura; - (void)didMoveToSuperview; - (void)setHidden:(BOOL)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 screen:(id)a1 fidelity:(long long)a2; - (void).cxx_destruct; - (void)prewarmShadersForCurrentMode; - (void)setDelegate:(id)a0; - (void)layoutSubviews; - (void)setRenderingEnabled:(BOOL)a0 forReason:(id)a1; - (float)audioLevelForFlamesView:(id)a0; - (void)flamesViewAuraDidDisplay:(id)a0; - (void)resetAndReinitializeMetal:(BOOL)a0; @end