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@class NSString, TSDShadow;

@interface TSDShadowSwatch : NSObject <TSDPathPainter>

@property (readonly, nonatomic) TSDShadow *shadow;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;

- (void)dealloc;
- (id)initWithShadow:(id)a0;
- (BOOL)isEqual:(id)a0;
- (void)paintPath:(struct CGPath { } *)a0 inContext:(struct CGContext { } *)a1;
- (void)drawSwatchInRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 inContext:(struct CGContext { } *)a1;
- (void)drawSwatchInRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 inContext:(struct CGContext { } *)a1 forImage:(struct CGImage { } *)a2 swatchRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a3 wantsStroke:(BOOL)a4;
- (void)p_drawContactShadowInContext:(struct CGContext { } *)a0 inRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 forShadow:(id)a2 forImage:(struct CGImage { } *)a3 forSwatchRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a4;

@end