@class NSString, NSMutableArray; @interface BLSHGenericSceneDelegateWithActionHandlers : NSObject <BLSSceneDelegateWithActionHandlers> { NSMutableArray *_actionHandlers; struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } _lock; } @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)scene:(id)a0 didReceiveActions:(id)a1; - (id)init; - (void)addActionHandler:(id)a0 forScene:(id)a1; - (void).cxx_destruct; - (void)removeActionHandler:(id)a0 forScene:(id)a1; @end