@class NSString, BLSHBacklightDisplayStateMachine, BLSHBacklightEnvironmentPresentation, BLSHBacklightEnvironmentStateMachine; @interface BLSHBacklightAggregateState : NSObject <BLSHBacklightTransitionStateMachineState> { BLSHBacklightDisplayStateMachine *_displayModeSource; } @property (retain) BLSHBacklightEnvironmentStateMachine *presentationSource; @property (readonly) long long displayMode; @property (readonly) BLSHBacklightEnvironmentPresentation *presentation; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (id)bls_shortLoggingStringForState:(id)a0; + (BOOL)isState:(id)a0 equalToObject:(id)a1; + (id)bls_loggingStringForState:(id)a0; + (id)bls_debugLoggingDescriptionForState:(id)a0; + (unsigned long long)stateHash:(id)a0; - (id)bls_loggingString; - (id)bls_shortLoggingString; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)initWithDisplayModeSource:(id)a0; @end