@class BSUIVibrancyBackdropView, BSUIVibrancyEffectValues, UIView; @interface BSUIVibrancyEffectView : BSUIVibrancyView { struct { BOOL subviews; } _needsUpdate; BSUIVibrancyEffectValues *_values; } @property (readonly, nonatomic) BSUIVibrancyBackdropView *materialBackdropView; @property (readonly, nonatomic) UIView *maskView; @property (readonly, nonatomic) UIView *vibrancyView; @property (nonatomic) BOOL isEnabled; @property (nonatomic, getter=isCaptureOnly) BOOL captureOnly; @property (nonatomic, getter=isBlurEnabled) BOOL blurEnabled; @property (readonly, nonatomic) UIView *contentView; @property (nonatomic) unsigned long long contentType; - (void)_updateSubviews; - (void)_updateSubviewsIfNeeded; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)invalidateSubviews; - (void).cxx_destruct; - (void)updateFilters; - (id)hitTest:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1; - (void)layoutSubviews; @end