@interface SeymourUI.SessionIntroSequenceView : UIView { void /* unknown type, empty encoding */ presenter; void /* unknown type, empty encoding */ countdownPosition; void /* unknown type, empty encoding */ countdownView; void /* unknown type, empty encoding */ playButtonView; void /* unknown type, empty encoding */ spinnerView; void /* unknown type, empty encoding */ playPauseGestureRecognizer; } @property (nonatomic) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } frame; @property (nonatomic) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } bounds; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (id)hitTest:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1; - (id)initWithCoder:(id)a0; - (void)didTouchDownPlayIcon:(id)a0; - (void)didTouchUpInsidePlayIcon:(id)a0; - (void)didTouchUpOutsidePlayIcon:(id)a0; - (void)handlePlayPauseGesture; @end