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@class SCNMaterialProperty, NSString, NSArray, SCNShadableHelper, NSMutableDictionary, NSDictionary, SCNOrderedDictionary, NSNumber, SCNProgram;

@interface SCNMaterial : NSObject <SCNAnimatable, SCNShadable, NSCopying, NSSecureCoding> {
    struct __C3DMaterial { } *_material;
    SCNMaterialProperty *_ambient;
    SCNMaterialProperty *_diffuse;
    SCNMaterialProperty *_specular;
    SCNMaterialProperty *_emission;
    SCNMaterialProperty *_reflective;
    SCNMaterialProperty *_transparent;
    SCNMaterialProperty *_multiply;
    SCNMaterialProperty *_normal;
    SCNMaterialProperty *_ambientOcclusion;
    SCNMaterialProperty *_selfIllumination;
    SCNMaterialProperty *_metalness;
    SCNMaterialProperty *_roughness;
    SCNMaterialProperty *_displacement;
    SCNMaterialProperty *_clearCoat;
    SCNMaterialProperty *_clearCoatRoughness;
    SCNMaterialProperty *_clearCoatNormal;
    struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } _animationsLock;
    SCNOrderedDictionary *_animations;
    NSMutableDictionary *_bindings;
    NSString *_name;
    NSMutableDictionary *_valuesForUndefinedKeys;
    struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } _valuesForUndefinedKeysLock;
    float _shininess;
    float _transparency;
    float _indexOfRefraction;
    float _fresnelExponent;
    float _selfIlluminationOcclusion;
    long long _transparencyMode;
    NSString *_lightingModelName;
    long long _cullMode;
    SCNShadableHelper *_shadableHelper;
    BOOL _isPresentationInstance;
    BOOL _litPerPixel;
    BOOL _doubleSided;
    BOOL _locksAmbientWithDiffuse;
    BOOL _avoidsOverLighting;
    BOOL _writesToDepthBuffer;
    BOOL _readsFromDepthBuffer;
    unsigned long long _fillMode;
    long long _blendMode;
    long long _colorBufferWriteMask;
}

@property (class, readonly) BOOL supportsSecureCoding;

@property (copy, nonatomic) NSString *name;
@property (readonly, nonatomic) SCNMaterialProperty *diffuse;
@property (readonly, nonatomic) SCNMaterialProperty *ambient;
@property (readonly, nonatomic) SCNMaterialProperty *specular;
@property (readonly, nonatomic) SCNMaterialProperty *emission;
@property (readonly, nonatomic) SCNMaterialProperty *transparent;
@property (readonly, nonatomic) SCNMaterialProperty *reflective;
@property (readonly, nonatomic) SCNMaterialProperty *multiply;
@property (readonly, nonatomic) SCNMaterialProperty *normal;
@property (readonly, nonatomic) SCNMaterialProperty *displacement;
@property (readonly, nonatomic) SCNMaterialProperty *ambientOcclusion;
@property (readonly, nonatomic) SCNMaterialProperty *selfIllumination;
@property (readonly, nonatomic) SCNMaterialProperty *metalness;
@property (readonly, nonatomic) SCNMaterialProperty *roughness;
@property (readonly, nonatomic) SCNMaterialProperty *clearCoat;
@property (readonly, nonatomic) SCNMaterialProperty *clearCoatRoughness;
@property (readonly, nonatomic) SCNMaterialProperty *clearCoatNormal;
@property (nonatomic) double shininess;
@property (nonatomic) double transparency;
@property (copy, nonatomic) NSString *lightingModelName;
@property (nonatomic, getter=isLitPerPixel) BOOL litPerPixel;
@property (nonatomic, getter=isDoubleSided) BOOL doubleSided;
@property (nonatomic) unsigned long long fillMode;
@property (nonatomic) long long cullMode;
@property (nonatomic) long long transparencyMode;
@property (nonatomic) BOOL locksAmbientWithDiffuse;
@property (nonatomic) BOOL writesToDepthBuffer;
@property (nonatomic) long long colorBufferWriteMask;
@property (nonatomic) BOOL readsFromDepthBuffer;
@property (nonatomic) double fresnelExponent;
@property (nonatomic) long long blendMode;
@property (readonly) NSArray *animationKeys;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
@property (retain, nonatomic) SCNProgram *program;
@property (copy, nonatomic) NSDictionary *shaderModifiers;
@property (retain, nonatomic) NSNumber *minimumLanguageVersion;

+ (BOOL)accessInstanceVariablesDirectly;
+ (BOOL)resolveInstanceMethod:(SEL)a0;
+ (id)material;
+ (id)materialNamed:(id)a0;
+ (id)materialWithColor:(id)a0;
+ (id)materialWithContents:(id)a0;
+ (id)materialWithMDLMaterial:(id)a0;
+ (id)materialWithMDLMaterial:(id)a0 options:(id)a1;
+ (id)materialWithMaterialRef:(struct __C3DMaterial { } *)a0;

- (id)debugQuickLookObject;
- (void)setContent:(id)a0;
- (id)valueForUndefinedKey:(id)a0;
- (void)_setAttributes:(id)a0;
- (id)init;
- (id)color;
- (void)dealloc;
- (id)content;
- (void)addAnimation:(id)a0 forKey:(id)a1;
- (void)setValue:(id)a0 forUndefinedKey:(id)a1;
- (id)contents;
- (void)setIdentifier:(id)a0;
- (id)properties;
- (id)scene;
- (void)encodeWithCoder:(id)a0;
- (void)setContents:(id)a0;
- (id)copy;
- (id)identifier;
- (void)removeAllAnimations;
- (void)setColor:(id)a0;
- (void)addAnimation:(id)a0;
- (id)initWithCoder:(id)a0;
- (id)copyWithZone:(struct _NSZone { } *)a0;
- (id)animationForKey:(id)a0;
- (BOOL)doubleSided;
- (void)removeAnimationForKey:(id)a0;
- (id)animationPlayerForKey:(id)a0;
- (struct __C3DAnimationManager { } *)animationManager;
- (void *)__CFObject;
- (BOOL)__removeAnimation:(id)a0 forKey:(id)a1;
- (id)__shadableHelper;
- (void)_copyAnimationsFrom:(id)a0;
- (void)_copyAttributes:(id)a0;
- (void)_customDecodingOfSCNMaterial:(id)a0;
- (void)_customEncodingOfSCNMaterial:(id)a0;
- (id)_integrateModelKitComputedMaps:(id)a0 withGeometry:(id)a1 node:(id)a2 texturePathProvider:(id /* block */)a3 vertexAttributeNamed:(id)a4 materialPropertyNamed:(id)a5 filePath:(id)a6;
- (Class)_materialPropertyClass;
- (void)_pauseAnimation:(BOOL)a0 forKey:(id)a1 pausedByNode:(BOOL)a2;
- (id)_property:(id *)a0;
- (id)_scnAnimationForKey:(id)a0;
- (id)_scnBindings;
- (void)_setupMaterialProperty:(id *)a0;
- (void)_setupShadableHelperIfNeeded;
- (void)_shadableSetValue:(id)a0 forUndefinedKey:(id)a1;
- (void)_syncEntityObjCModel;
- (void)_syncObjCAnimations;
- (void)_syncObjCModel;
- (void)addAnimationPlayer:(id)a0 forKey:(id)a1;
- (BOOL)avoidsOverLighting;
- (void)bindAnimatablePath:(id)a0 toObject:(id)a1 withKeyPath:(id)a2 options:(id)a3;
- (id)builtinProperties;
- (struct __C3DEffectCommonProfile { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; struct __C3DMaterial *x1; int x2; struct __C3DEffectSlot *x3; struct __C3DEffectSlot *x4; struct __C3DEffectSlot *x5; struct __C3DEffectSlot *x6; struct __C3DEffectSlot *x7; struct __C3DEffectSlot *x8; struct __C3DEffectSlot *x9; struct __C3DEffectSlot *x10; struct __C3DEffectSlot *x11; struct __C3DEffectSlot *x12; struct __C3DEffectSlot *x13; struct __C3DEffectSlot *x14; struct __C3DEffectSlot *x15; struct __C3DEffectSlot *x16; struct __C3DEffectSlot *x17; struct __C3DEffectSlot *x18; float x19; float x20; float x21; float x22; float x23; unsigned char x24; long long x25; BOOL x26; BOOL x27; unsigned char x28 : 1; unsigned char x29 : 1; unsigned char x30 : 1; unsigned char x31 : 1; unsigned char x32 : 1; unsigned char x33 : 1; unsigned char x34 : 1; unsigned char x35 : 1; unsigned char x36 : 1; unsigned short x37 : 13; } *)commonProfile;
- (id)copyAnimationChannelForKeyPath:(id)a0 animation:(id)a1;
- (id)copyAnimationChannelForKeyPath:(id)a0 property:(id)a1;
- (void)copyShaderModifiersAndLanguageVersionFrom:(id)a0;
- (id)customMaterialAttributeNames;
- (id)customMaterialAttributes;
- (id)customMaterialProperties;
- (id)customMaterialPropertyNames;
- (id)debugQuickLookData;
- (void)handleBindingOfSymbol:(id)a0 usingBlock:(id /* block */)a1;
- (void)handleUnbindingOfSymbol:(id)a0 usingBlock:(id /* block */)a1;
- (double)indexOfRefraction;
- (id)initPresentationMaterialWithMaterialRef:(struct __C3DMaterial { } *)a0;
- (id)initWithMaterialRef:(struct __C3DMaterial { } *)a0;
- (BOOL)isAnimationForKeyPaused:(id)a0;
- (BOOL)isPausedOrPausedByInheritance;
- (BOOL)litPerPixel;
- (struct __C3DMaterial { } *)materialRef;
- (struct __C3DMaterial { } *)materialRefCreateIfNeeded;
- (void)pauseAnimationForKey:(id)a0;
- (id)presentationInstance;
- (id)presentationMaterial;
- (void)removeAllAnimationsWithBlendOutDuration:(double)a0;
- (void)removeAllBindings;
- (void)removeAnimationForKey:(id)a0 blendOutDuration:(double)a1;
- (void)removeAnimationForKey:(id)a0 fadeOutDuration:(double)a1;
- (void)resumeAnimationForKey:(id)a0;
- (struct __C3DScene { } *)sceneRef;
- (double)selfIlluminationOcclusion;
- (void)setAvoidsOverLighting:(BOOL)a0;
- (void)setIndexOfRefraction:(double)a0;
- (void)setSelfIlluminationOcclusion:(double)a0;
- (void)setSpeed:(double)a0 forAnimationKey:(id)a1;
- (id)shaderModifiersArgumentsNames;
- (void)unbindAnimatablePath:(id)a0;

@end