@class NSString, FBSceneWorkspace, RBSProcessIdentity; @protocol PSPointerSystemClientControllerDelegate; @interface PSPointerSystemClientController : NSObject <FBSceneWorkspaceDelegate, FBSceneDelegate> { FBSceneWorkspace *_sceneWorkspace; RBSProcessIdentity *_pointerUIDProcessIdentity; } @property (weak, nonatomic) id<PSPointerSystemClientControllerDelegate> delegate; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)init; - (void)workspace:(id)a0 clientDidConnectWithHandshake:(id)a1; - (void)sceneWillDeactivate:(id)a0 withError:(id)a1; - (void)sceneDidActivate:(id)a0; - (void).cxx_destruct; - (void)workspace:(id)a0 willRemoveScene:(id)a1; - (void)workspace:(id)a0 didAddScene:(id)a1; - (void)invalidateScenesForPointerForDisplayConfiguration:(id)a0; - (void)prepareScenesForPointerForDisplayConfiguration:(id)a0; - (void)_invalidateSceneForIdentifierPrefix:(id)a0 displayConfiguration:(id)a1; - (void)_prepareSceneForIdentifierPrefix:(id)a0 displayConfiguration:(id)a1; - (id)_sceneIdentifierForIdentifierPrefix:(id)a0 displayConfiguration:(id)a1; @end