@interface PKPhysicsJointDistance : PKPhysicsJoint { struct b2DistanceJointDef { int type; void *userData; struct b2Body *bodyA; struct b2Body *bodyB; BOOL collideConnected; struct b2Vec2 { float x; float y; } localAnchorA; struct b2Vec2 { float x; float y; } localAnchorB; float length; float frequencyHz; float dampingRatio; } _jointDef; struct b2DistanceJoint { void /* function */ **x0; int x1; struct b2Joint *x2; struct b2Joint *x3; struct b2JointEdge { struct b2Body *x0; struct b2Joint *x1; struct b2JointEdge *x2; struct b2JointEdge *x3; } x4; struct b2JointEdge { struct b2Body *x0; struct b2Joint *x1; struct b2JointEdge *x2; struct b2JointEdge *x3; } x5; struct b2Body *x6; struct b2Body *x7; BOOL x8; BOOL x9; void *x10; float x11; float x12; float x13; struct b2Vec2 { float x0; float x1; } x14; struct b2Vec2 { float x0; float x1; } x15; float x16; float x17; float x18; int x19; int x20; struct b2Vec2 { float x0; float x1; } x21; struct b2Vec2 { float x0; float x1; } x22; struct b2Vec2 { float x0; float x1; } x23; struct b2Vec2 { float x0; float x1; } x24; struct b2Vec2 { float x0; float x1; } x25; float x26; float x27; float x28; float x29; float x30; } *_joint; struct CGPoint { double x; double y; } _anchorA; struct CGPoint { double x; double y; } _anchorB; } @property (nonatomic) double damping; @property (nonatomic) double frequency; @property (nonatomic) double length; @property (nonatomic) BOOL collideConnected; + (BOOL)supportsSecureCoding; + (id)jointWithBodyA:(id)a0 bodyB:(id)a1 anchorA:(struct CGPoint { double x0; double x1; })a2 anchorB:(struct CGPoint { double x0; double x1; })a3; + (id)jointWithBodyA:(id)a0 bodyB:(id)a1 localAnchorA:(struct CGPoint { double x0; double x1; })a2 localAnchorB:(struct CGPoint { double x0; double x1; })a3; - (void)encodeWithCoder:(id)a0; - (id).cxx_construct; - (void)create; - (id)initWithCoder:(id)a0; - (struct b2Joint { void /* function */ **x0; int x1; struct b2Joint *x2; struct b2Joint *x3; struct b2JointEdge { struct b2Body *x0; struct b2Joint *x1; struct b2JointEdge *x2; struct b2JointEdge *x3; } x4; struct b2JointEdge { struct b2Body *x0; struct b2Joint *x1; struct b2JointEdge *x2; struct b2JointEdge *x3; } x5; struct b2Body *x6; struct b2Body *x7; BOOL x8; BOOL x9; void *x10; } *)_joint; - (struct b2JointDef { int x0; void *x1; struct b2Body *x2; struct b2Body *x3; BOOL x4; } *)_jointDef; - (id)initWithBodyA:(id)a0 bodyB:(id)a1 anchorA:(struct CGPoint { double x0; double x1; })a2 anchorB:(struct CGPoint { double x0; double x1; })a3; - (id)initWithBodyA:(id)a0 bodyB:(id)a1 localAnchorA:(struct CGPoint { double x0; double x1; })a2 localAnchorB:(struct CGPoint { double x0; double x1; })a3; - (BOOL)isEqualToDistanceJoint:(id)a0; - (void)set_joint:(struct b2Joint { void /* function */ **x0; int x1; struct b2Joint *x2; struct b2Joint *x3; struct b2JointEdge { struct b2Body *x0; struct b2Joint *x1; struct b2JointEdge *x2; struct b2JointEdge *x3; } x4; struct b2JointEdge { struct b2Body *x0; struct b2Joint *x1; struct b2JointEdge *x2; struct b2JointEdge *x3; } x5; struct b2Body *x6; struct b2Body *x7; BOOL x8; BOOL x9; void *x10; } *)a0; @end