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@class PXNumberAnimator, PXRegionOfInterest, PXAssetReference, NSString, PXUpdater, NSObject, PXStoryTimelineLayoutSnapshot;
@protocol UICoordinateSpace;

@interface PXStoryViewModeTransition : PXObservable <PXChangeObserver> {
    PXUpdater *_updater;
}

@property (readonly, nonatomic) PXNumberAnimator *progressAnimator;
@property (readonly, nonatomic) PXNumberAnimator *fadeoutAnimator;
@property (readonly, nonatomic) BOOL hasActiveAnimation;
@property (readonly, nonatomic) double springStiffness;
@property (readonly, nonatomic) double dampingRatio;
@property (readonly, nonatomic) double fadeoutDuration;
@property (readonly, nonatomic) long long sourceViewMode;
@property (readonly, nonatomic) long long destinationViewMode;
@property (readonly, nonatomic) BOOL isComplete;
@property (readonly, nonatomic) BOOL isFinished;
@property (readonly, nonatomic) BOOL isCancelled;
@property (readonly, nonatomic) PXStoryTimelineLayoutSnapshot *sourceSnapshot;
@property (readonly, nonatomic) PXStoryTimelineLayoutSnapshot *destinationSnapshot;
@property (readonly, nonatomic) PXAssetReference *assetReference;
@property (readonly, nonatomic) PXRegionOfInterest *regionOfInterest;
@property (readonly, nonatomic) struct { struct CGPoint { double x; double y; } initialLocation; struct CGPoint { double x; double y; } location; struct CGPoint { double x; double y; } velocity; NSObject<UICoordinateSpace> *coordinateSpace; double initialTimestamp; double lastTimestamp; } swipeDownInteractionState;
@property (readonly, nonatomic) float fractionCompleted;
@property (readonly, nonatomic) BOOL shouldFinish;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;

- (void)performChanges:(id /* block */)a0;
- (id)init;
- (void)setFractionCompleted:(float)a0;
- (void)observable:(id)a0 didChange:(unsigned long long)a1 context:(void *)a2;
- (void)finish;
- (void)didPerformChanges;
- (void)start;
- (void).cxx_destruct;
- (void)cancel;
- (void)setRegionOfInterest:(id)a0;
- (BOOL)hasSourceOrDestinationViewMode:(long long)a0;
- (void)_invalidateIsComplete;
- (void)_updateIsComplete;
- (double)alphaForClipWithInfo:(struct { long long x0; long long x1; struct CGSize { double x0; double x1; } x2; unsigned long long x3; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x4; long long x5; struct { struct CGSize { double x0; double x1; } x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x2; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; struct { struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x0; struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x8; struct { struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x0; struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x9; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x10; struct { long long x0; long long x1; float x2; double x3; double x4; double x5; double x6; } x11; })a0 proposedAlpha:(double)a1 inViewMode:(long long)a2 layout:(id)a3;
- (struct { double x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; })contentsTransformOverrideForClipWithInfo:(struct { long long x0; long long x1; struct CGSize { double x0; double x1; } x2; unsigned long long x3; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x4; long long x5; struct { struct CGSize { double x0; double x1; } x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x2; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; struct { struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x0; struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x8; struct { struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x0; struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x9; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x10; struct { long long x0; long long x1; float x2; double x3; double x4; double x5; double x6; } x11; })a0 proposedOverride:(struct { double x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; })a1 inViewMode:(long long)a2 layout:(id)a3;
- (struct { union { struct { float x0; float x1; float x2; float x3; } x0; float x1[4]; } x0; })cornerRadiusForClipWithInfo:(struct { long long x0; long long x1; struct CGSize { double x0; double x1; } x2; unsigned long long x3; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x4; long long x5; struct { struct CGSize { double x0; double x1; } x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x2; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; struct { struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x0; struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x8; struct { struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x0; struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x9; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x10; struct { long long x0; long long x1; float x2; double x3; double x4; double x5; double x6; } x11; })a0 proposedCornerRadius:(struct { union { struct { float x0; float x1; float x2; float x3; } x0; float x1[4]; } x0; })a1 inViewMode:(long long)a2 layout:(id)a3;
- (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })frameForClipWithInfo:(struct { long long x0; long long x1; struct CGSize { double x0; double x1; } x2; unsigned long long x3; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x4; long long x5; struct { struct CGSize { double x0; double x1; } x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x2; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; struct { struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x0; struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x8; struct { struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x0; struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x9; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x10; struct { long long x0; long long x1; float x2; double x3; double x4; double x5; double x6; } x11; })a0 proposedFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 inViewMode:(long long)a2 layout:(id)a3;
- (id)initWithSourceViewMode:(long long)a0 sourceSnapshot:(id)a1 destinationViewMode:(long long)a2 destinationSnapshot:(id)a3 assetReference:(id)a4;
- (id)presentedBoundingBoxForViewMode:(long long)a0;
- (void)setSwipeDownInteractionState:(struct { struct CGPoint { double x0; double x1; } x0; struct CGPoint { double x0; double x1; } x1; struct CGPoint { double x0; double x1; } x2; id x3; double x4; double x5; })a0;
- (void)swipeDownInteractionStateDidChange;
- (double)valueWithFadeout:(double)a0;
- (double)zPositionForClipWithInfo:(struct { long long x0; long long x1; struct CGSize { double x0; double x1; } x2; unsigned long long x3; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x4; long long x5; struct { struct CGSize { double x0; double x1; } x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x2; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; struct { struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x0; struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x8; struct { struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x0; struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x9; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x10; struct { long long x0; long long x1; float x2; double x3; double x4; double x5; double x6; } x11; })a0 proposedZPosition:(double)a1 inViewMode:(long long)a2 layout:(id)a3;

@end