@class NSMutableDictionary, PXCArrayStore, NSMutableIndexSet; @interface PXStoryTransitionTimeline : PXStoryDerivedTimeline { NSMutableIndexSet *_clipIdentifiersInTransition; struct CGPoint { double x; double y; } _fromSegmentClipOffset; struct { struct { long long value; int timescale; unsigned int flags; long long epoch; } start; struct { long long value; int timescale; unsigned int flags; long long epoch; } duration; } _fromSegmentTimeRange; long long _duplicateSegmentIdentifier; NSMutableDictionary *_originalClipIdentifiersByDuplicateClipIdentifiers; NSMutableDictionary *_duplicateClipIdentifiersByOriginalClipIdentifiers; } @property (readonly, nonatomic) struct { long long fromSegmentIdentifier; long long toSegmentIdentifier; } transitionInfo; @property (readonly, nonatomic) PXCArrayStore *segmentTimeRanges; @property (readonly, nonatomic) PXCArrayStore *segmentInfos; @property (readonly, nonatomic) PXCArrayStore *clipTimeRanges; @property (readonly, nonatomic) PXCArrayStore *clipFrames; @property (readonly, nonatomic) PXCArrayStore *clipInfos; - (void).cxx_destruct; - (long long)numberOfSegments; - (void)_modifyClipsIfNeeded:(const struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; } *)a0 frames:(const struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } *)a1 infos:(const struct { long long x0; long long x1; struct CGSize { double x0; double x1; } x2; unsigned long long x3; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x4; long long x5; struct { struct CGSize { double x0; double x1; } x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x2; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; struct { struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x0; struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x8; struct { struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x0; struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x9; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x10; struct { long long x0; long long x1; float x2; double x3; double x4; double x5; double x6; } x11; } *)a2 count:(long long)a3 resultHandler:(id /* block */)a4; - (void)_modifySegmentsIfNeeded:(const struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; } *)a0 infos:(const struct { long long x0; struct { long long x0; BOOL x1; long long x2; double x3; long long x4; } x1; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x3; } *)a1 count:(long long)a2 resultHandler:(id /* block */)a3; - (struct CGPoint { double x0; double x1; })_offsetBetweenSegmentWithIdentifier:(long long)a0 andSegmentWithIdentifier:(long long)a1; - (void)_prepareForTransitionInfo:(struct { long long x0; long long x1; })a0; - (struct { long long x0; long long x1; struct CGSize { double x0; double x1; } x2; unsigned long long x3; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x4; long long x5; struct { struct CGSize { double x0; double x1; } x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x2; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; struct { struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x0; struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x8; struct { struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x0; struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x9; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x10; struct { long long x0; long long x1; float x2; double x3; double x4; double x5; double x6; } x11; })_transitionClipInfoWithIdentifier:(long long)a0 fromOriginalClipInfo:(struct { long long x0; long long x1; struct CGSize { double x0; double x1; } x2; unsigned long long x3; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; long long x1; } x3; char x4; } x4; long long x5; struct { struct CGSize { double x0; double x1; } x0; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x1; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x2; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x3; struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } x4; } x6; struct UIEdgeInsets { double x0; double x1; double x2; double x3; } x7; struct { struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x0; struct { struct { double x0; double x1; double x2; } x0; struct { double x0; double x1; double x2; } x1; struct { double x0; double x1; double x2; } x2; struct { double x0; double x1; double x2; } x3; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x8; struct { struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x0; struct { struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; } x0; } x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; } x9; struct { char x0; unsigned char x1; struct { long long x0; int x1; unsigned int x2; long long x3; } x2; char x3; union { char x0; char x1; char x2; char x3; } x4; union { double x0; double x1; char x2; } x5; } x10; struct { long long x0; long long x1; float x2; double x3; double x4; double x5; double x6; } x11; })a1; - (id)clipWithIdentifier:(long long)a0; - (void)enumerateClipsInTimeRange:(struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; })a0 rect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 usingBlock:(id /* block */)a2; - (void)enumerateSegmentsInTimeRange:(struct { struct { long long x0; int x1; unsigned int x2; long long x3; } x0; struct { long long x0; int x1; unsigned int x2; long long x3; } x1; })a0 usingBlock:(id /* block */)a1; - (id)initWithOriginalTimeline:(id)a0; - (id)initWithOriginalTimeline:(id)a0 transitionInfo:(struct { long long x0; long long x1; })a1; @end