@interface PXGImageTexture : PXGBaseTexture { struct CGImage { } *_sourceCGImage; struct __CVBuffer { } *_sourceCVPixelBuffer; } @property (nonatomic) struct CGImage { } *sourceCGImage; @property (nonatomic) struct __CVBuffer { } *sourceCVPixelBuffer; @property (retain, nonatomic) id cacheKey; @property (readonly, nonatomic) void /* unknown type, empty encoding */ orientationTransform; @property (readonly, nonatomic) float alpha; + (id)_sharedCIContext; - (struct CGImage { } *)imageRepresentation; - (id)init; - (void)dealloc; - (void)getTextureInfos:(struct { float x0; } *)a0 forSpriteIndexes:(unsigned int *)a1 geometries:(const struct { struct { double x0; double x1; double x2; } x0; } *)a2 spriteStyles:(const struct { float x0; struct { union { struct { float x0; float x1; float x2; float x3; } x0; float x1[4]; } x0; } x1; float x2; float x3; float x4; float x5; unsigned short x6; unsigned char x7; float x8; struct { void /* unknown type, empty encoding */ x0[4]; } x9; } *)a3 spriteInfos:(const struct { unsigned char x0; unsigned char x1; float x2; long long x3; unsigned short x4; unsigned char x5; } *)a4 screenScale:(double)a5 count:(unsigned int)a6; - (void).cxx_destruct; - (id)copyWithOrientationTransform:(SEL)a0 alpha:(float)a1; @end