@class PXGShader, PXGUniform, PXGColorLookupCube; @interface PXGColorGradingEffect : PXGEffect { PXGShader *_shader; PXGUniform *_cubeUniform; PXGUniform *_valuesUniform; PXGUniform *_grayUniform; } @property (retain, nonatomic) PXGColorLookupCube *colorLookupCube; @property (nonatomic) float intensity; - (unsigned long long)hash; - (id)initWithEntityManager:(id)a0; - (id)shader; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; @end