@class NSShadow, NSAttributedString; @interface PXCTFramesetter : NSObject { BOOL _prepared; } @property (readonly, nonatomic) struct __CTFramesetter { } *framesetter; @property (readonly, nonatomic) NSShadow *shadow; @property (readonly, copy, nonatomic) NSAttributedString *attributedString; @property (readonly, nonatomic) struct CGContext { } *context; - (id)init; - (void)dealloc; - (id)initWithAttributedString:(id)a0 context:(struct CGContext { } *)a1; - (void).cxx_destruct; - (void)prepare; - (id)frameWithRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 maximumLineCount:(unsigned long long)a1 allowTruncation:(BOOL)a2; @end