@class OADColor; @interface OADShadowEffect : OADEffect { OADColor *mColor; float mBlurRadius; float mDistance; float mAngle; } - (unsigned long long)hash; - (id)color; - (float)distance; - (float)blurRadius; - (id)description; - (void)setColor:(id)a0; - (void).cxx_destruct; - (id)initWithType:(int)a0; - (void)setBlurRadius:(float)a0; - (void)setDistance:(float)a0; - (BOOL)isEqual:(id)a0; - (float)angle; - (void)setAngle:(float)a0; - (id)initWithShadowEffect:(id)a0 type:(int)a1; - (void)setStyleColor:(id)a0; @end