@interface OADOuterShadowEffect : OADShadowEffect { float mXScale; float mYScale; float mXSkew; float mYSkew; int mAlignment; BOOL mRotateWithShape; } - (id)init; - (unsigned long long)hash; - (void)setAlignment:(int)a0; - (int)alignment; - (id)description; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)setXScale:(float)a0; - (void)setYScale:(float)a0; - (float)xScale; - (float)yScale; - (BOOL)rotateWithShape; - (void)setRotateWithShape:(BOOL)a0; - (void)setXSkew:(float)a0; - (void)setYSkew:(float)a0; - (float)xSkew; - (float)ySkew; @end