@interface OZSceneComposer : NSObject + (unsigned long long)sceneMeshCategoryBitMask; - (void /* unknown type, empty encoding */)calcFloorPositionBeneath:(SEL)a0 scene:(id)a1; - (void /* unknown type, empty encoding */)doIntersectionFrom:(id)a0 lookingAt:(SEL)a1 scene:(id)a2; - (void /* unknown type, empty encoding */)intersectionTestFrom:(id)a0 lookingAt:(SEL)a1 scene:(id)a2; @end