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@interface OZSceneComposer : NSObject

+ (unsigned long long)sceneMeshCategoryBitMask;

- (void /* unknown type, empty encoding */)calcFloorPositionBeneath:(SEL)a0 scene:(id)a1;
- (void /* unknown type, empty encoding */)doIntersectionFrom:(id)a0 lookingAt:(SEL)a1 scene:(id)a2;
- (void /* unknown type, empty encoding */)intersectionTestFrom:(id)a0 lookingAt:(SEL)a1 scene:(id)a2;

@end