@protocol MDLMeshBuffer; @interface MDLSubmeshTopology : NSObject @property (retain, nonatomic) id<MDLMeshBuffer> faceTopology; @property (nonatomic) unsigned long long faceCount; @property (retain, nonatomic) id<MDLMeshBuffer> vertexCreaseIndices; @property (retain, nonatomic) id<MDLMeshBuffer> vertexCreases; @property (nonatomic) unsigned long long vertexCreaseCount; @property (retain, nonatomic) id<MDLMeshBuffer> edgeCreaseIndices; @property (retain, nonatomic) id<MDLMeshBuffer> edgeCreases; @property (nonatomic) unsigned long long edgeCreaseCount; @property (retain, nonatomic) id<MDLMeshBuffer> holes; @property (nonatomic) unsigned long long holeCount; + (id)decodeTopologyWithCoder:(id)a0 allocator:(id)a1; - (void).cxx_destruct; - (void)encodeTopologyWithCoder:(id)a0 allocator:(id)a1; - (id)initWithSubmesh:(id)a0; @end