@class NSArray, NSString, MDLSkeleton; @protocol MDLJointAnimation; @interface MDLAnimationBindComponent : NSObject <NSCopying, MDLComponent> @property (retain, nonatomic) MDLSkeleton *skeleton; @property (retain, nonatomic) id<MDLJointAnimation> jointAnimation; @property (retain, nonatomic) NSArray *jointPaths; @property (nonatomic) struct { void /* unknown type, empty encoding */ columns[4]; } geometryBindTransform; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void).cxx_destruct; - (id)copyWithZone:(struct _NSZone { } *)a0; @end