@class CAShapeLayer; @interface SFBadgeMaskView : UIView @property (nonatomic) struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } badgeRect; @property (readonly, nonatomic) CAShapeLayer *shapeLayer; + (Class)layerClass; - (BOOL)pointInside:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)layoutSubviews; - (void)_updateShape; @end