@class FBSDisplayLayoutMonitor, NSMutableDictionary, NSDictionary, NSString, FBSDisplayMonitor; @interface INCDisplayLayoutMonitor : NSObject <FBSDisplayObserving> @property (readonly, nonatomic) struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } lock; @property (nonatomic) BOOL alive; @property (readonly, nonatomic) FBSDisplayMonitor *displayMonitor; @property (readonly, nonatomic) NSMutableDictionary *layoutMonitorsByIdentity; @property (readonly, nonatomic) FBSDisplayLayoutMonitor *singleDisplayLayoutMonitor; @property (copy, nonatomic) id /* block */ transitionHandler; @property (readonly, nonatomic) NSDictionary *currentDisplayLayouts; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (void)initialize; - (id)init; - (void)dealloc; - (void)invalidate; - (void)displayMonitor:(id)a0 didUpdateIdentity:(id)a1 withConfiguration:(id)a2; - (void)resume; - (void).cxx_destruct; - (void)displayMonitor:(id)a0 willDisconnectIdentity:(id)a1; - (void)displayMonitor:(id)a0 didConnectIdentity:(id)a1 withConfiguration:(id)a2; - (void)lock_invalidate; - (void)executeBlockWithLock:(id /* block */)a0; - (BOOL)hasRenderServerAccess; - (BOOL)lock_alive; - (id)lock_currentDisplayLayouts; - (id)lock_layoutMonitorsByIdentity; - (void)lock_resume; - (void)lock_startLayoutMonitorForDisplay:(id)a0; - (BOOL)platformSupportsMultipleDisplays; - (void)setLayoutMonitorsByIdentity:(id)a0; - (BOOL)shouldObserveMultipleDisplays; @end