@class NSMutableArray, NSMutableDictionary; @protocol GKSceneRootNodeType; @interface GKScene : NSObject <NSCopying, NSSecureCoding> @property (class, readonly) BOOL supportsSecureCoding; @property (readonly, nonatomic) NSMutableArray *entities; @property (retain, nonatomic) id<GKSceneRootNodeType> rootNode; @property (readonly, nonatomic) NSMutableDictionary *graphs; + (id)_sceneWithFileNamed:(id)a0 rootNode:(id)a1; + (id)sceneWithFileNamed:(id)a0; + (id)sceneWithFileNamed:(id)a0 rootNode:(id)a1; - (id)init; - (void)addEntity:(id)a0; - (void)encodeWithCoder:(id)a0; - (id)copy; - (void).cxx_destruct; - (void)removeEntity:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)addGraph:(id)a0 name:(id)a1; - (void)removeGraph:(id)a0; @end