@class NSString; @interface _GCGamepadEventHID : NSObject <_GCGamepadEvent> { struct __IOHIDEvent { } *_extendedEvent; } @property (readonly, nonatomic) struct __IOHIDEvent { } *event; @property (readonly) unsigned long long timestamp; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)dealloc; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithHIDEvent:(struct __IOHIDEvent { } *)a0; - (float)floatValueForElement:(long long)a0; - (BOOL)hasValidValueForElement:(long long)a0; @end