@class NSString, _GCGamepadEventFusionConfig, NSArray, _GCGamepadEventFusion; @interface _GCGamepadEventFusionDescription : NSObject <_GCGamepadEventSourceDescription> { _GCGamepadEventFusionConfig *_config; NSArray *_sourcesDescription; _GCGamepadEventFusion *_materializedObject; } @property (class, readonly) BOOL supportsSecureCoding; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)init; - (void)encodeWithCoder:(id)a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (id)initWithConfiguration:(id)a0 sources:(id)a1; - (id)materializeWithContext:(id)a0; @end