@class NSArray, NSString, _GCGamepadEventFusionConfig; @interface _GCGamepadEventFusion : NSObject <_GCGamepadEventSource> { _GCGamepadEventFusionConfig *_config; struct { unsigned long long mask; float buttons[45]; } _fusedData; id *_lastEvent; } @property (retain, nonatomic) NSArray *observations; @property (copy) NSArray *observers; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)init; - (void)dealloc; - (void).cxx_destruct; - (id)observeGamepadEvents:(id /* block */)a0; - (id)initWithConfiguration:(id)a0 sources:(id)a1; @end