@class NSSet, NSString; @protocol GCLinearInput, GCAxisInput, GCPressedStateInput; @interface _GCDevicePhysicalInputDirectionPadElement : _GCDevicePhysicalInputElement <GCDirectionPadElement> { unsigned long long _upValueFieldSlot; unsigned long long _downValueFieldSlot; unsigned long long _leftValueFieldSlot; unsigned long long _rightValueFieldSlot; unsigned long long _xAxisSlot; unsigned long long _yAxisSlot; unsigned long long _upInputSlot; unsigned long long _downInputSlot; unsigned long long _leftInputSlot; unsigned long long _rightInputSlot; } @property (readonly) id<GCAxisInput> xAxis; @property (readonly) id<GCAxisInput> yAxis; @property (readonly) id<GCLinearInput, GCPressedStateInput> up; @property (readonly) id<GCLinearInput, GCPressedStateInput> down; @property (readonly) id<GCLinearInput, GCPressedStateInput> left; @property (readonly) id<GCLinearInput, GCPressedStateInput> right; @property (readonly, copy) NSSet *aliases; @property (readonly, copy) NSString *localizedName; @property (readonly, copy) NSString *sfSymbolsName; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (unsigned short)updateContextSize; - (id)initWithParameters:(id)a0; - (id)initWithTemplate:(id)a0 context:(id)a1; - (BOOL)isEqualToElement:(id)a0; - (void)postCommit:(const void *)a0 sender:(id)a1; - (void)preCommit:(const void *)a0 sender:(id)a1; - (BOOL)update:(void *)a0 forGamepadEvent:(id)a1 withTimestamp:(double)a2; - (BOOL)update:(void *)a0 forUsages:(unsigned long long)a1 with:(id)a2; @end