@interface GameLayerPageGrid : NSObject { void /* unknown type, empty encoding */ rowHeight; void /* unknown type, empty encoding */ representingWidth; void /* unknown type, empty encoding */ columnSizeCategory; void /* unknown type, empty encoding */ contentSizeCategory; void /* unknown type, empty encoding */ horizontalSizeClass; } @property (nonatomic, readonly) void /* unknown type, empty encoding */ columnWidth; @property (nonatomic, readonly) void /* unknown type, empty encoding */ interColumnSpacing; @property (nonatomic, readonly) void /* unknown type, empty encoding */ columnCount; @property (nonatomic, readonly) void /* unknown type, empty encoding */ minimumInsets; @property (nonatomic, readonly) void /* unknown type, empty encoding */ centeringInsets; - (id)init; - (void).cxx_destruct; - (id)initWithContainerSize:(struct CGSize { double x0; double x1; })a0 traitCollection:(id)a1; - (id)initWithSize:(struct CGSize { double x0; double x1; })a0 traitCollection:(id)a1; - (id)initWithSize:(struct CGSize { double x0; double x1; })a0 traitCollection:(id)a1 idealColumnSizeCategory:(long long)a2; - (id)initWithWidth:(double)a0 columnSizeCategory:(long long)a1 maxColumns:(id)a2; @end