@class GKGameSettingsInternal, GKGame; @interface GKSettingsFriendListAccessCell : PSSwitchTableCell @property (retain, nonatomic) GKGame *currentGame; @property (retain, nonatomic) GKGameSettingsInternal *currentGameSettings; + (long long)cellStyle; - (void)refreshCellContentsWithSpecifier:(id)a0; - (void).cxx_destruct; - (void)layoutSubviews; - (BOOL)canReload; - (void)controlChanged:(id)a0; - (id)getSwitch; @end