@class NSString; @protocol MTLRenderPipelineState; @interface FuseRemixFragmentShader : NSObject { id<MTLRenderPipelineState> _pipeline; NSString *_fragName; } - (id)initWithMetal:(id)a0 fragName:(id)a1 pixelFormat:(unsigned long long)a2 fusionType:(int)a3 fixPyramidAlignment:(BOOL)a4 staticOIS:(BOOL)a5 reduceOisGhosting:(BOOL)a6; - (void).cxx_destruct; @end